Dead Island
The inspiration I picked is a trailer for the new game Dead Island, developed by Techland and published by Deep Silver. The plot of the game is to survive as one of the four main characters on the island of Papa New Guinea at a resort called Royal Palms. The four characters (Purna, Xian Mei, Logan and Sam B) in the game are known as 'Hero' characters because of their immunity to the zombie infection. The story officially starts with the character of your choice waking up after a party and finding out that the resort has been over-run with zombies, not with the trailer.
This trailer inspires me because of how it portrays humanity and society. The zombies, in essence, represent people who give in to their most basic of needs. In this case, hunger. When people are hungry, they will do whatever it takes to get food. A more recent example would be of Hurricane Katrina that struck New Orleans in 2005, people were breaking into stores and rushing to FEMA trucks and pushing people out of the way to get to some food. When people are hungry, they'll do what ever it takes to diminish their hunger, even if it means harming others. All common decency is gone. The family of the Mother, Father and Child are the victims of this need to feed. They represent those who don't know what it's like to be denied the most basic of needs: they live in a world of innocence.
I picked it as my inspiration because of how the gaming company was able to portray zombies. Normally, especially for trailers, gaming companies try to show only blood, guts and violence of the game to get people interested in how 'realistic' it looks. They decided to try something different, more moving and emotional, showing to everyone that this game is not a gore fest, but actually has meaning.
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